Through visual programming, they develop logical thinking, creativity, and persistence

The curriculum naturally includes essential math concepts like geometry, coordinates, and even basic trigonometry

— helping children better understand and absorb these topics later in school

These are the first steps into real computer science, taught in a way that feels engaging and intuitive. It’s a fantastic start for any child interested in technology, engineering, or digital creativity — and a strong foundation for future learning across subjects

In Scratch, kids don’t just play with code

— they create their own programs, animations, and interactive stories
Course Curriculum
What will we learn
in Graphic Design 8+?
Module 1 | Get to know Scratch

In this module, we explore the basics of programming, get comfortable using Scratch, and build our first creative programs step by step

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1 l Trial Lesson FREE

  • Learn how to use Google Meet
  • Explore the Scratch interface
  • Create your first animated and interactive project

2 l Project: Snake

  • Program the classic Snake application using keyboard controls
  • Work with coordinates, movement, and events

3 l Project: Ping-Pong

  • Build a two-player paddle-and-ball application
  • Learn about loops, conditions, and object collisions

4 l Project: Crypto Clicker – Part 1

  • Create a simple economic simulator
  • Use variables, counters, and visual effects

5 l Project: Crypto Clicker – Part 2

  • Expand the application with new features
  • Improve user interface and add profit growth mechanics

6 l Project: Racing – Part 1

  • Design a racing track and program car movement
  • Introduce basic game dynamics and controls

7 l Project: Racing – Part 2

  • Add finish line, timer, and difficulty features
  • Train accuracy, strategy, and precision

8 l Project: Tesla Robot – Part 1

  • Program an intelligent robot to move around the screen
  • Work with touch sensors, loops, and simple logic

9 l Project: Tesla Robot – Part 2

  • Create autonomous behavior for the robot
  • Learn about basic AI and sequencing
Module 2 | Shapes & Geometry in Code

This module brings math to life

Students explore 2D and 3D geometry by creating visual designs in code
— developing spatial thinking, imagination, and accuracy

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10 l Project: Drawing Shapes – Part 1

  • Program simple shapes using lines and angles
  • Work with coordinate grid and turning commands

11 l Project: Drawing Shapes – Part 2

  • Create patterns and figure combinations
  • Use loops and variables creatively

12 l Project: Square

  • Write code to draw perfect squares
  • Practice calculating angles and repetition

13 l Project: Cube – Part 1

  • Learn how to draw a 3D object on a 2D screen
  • Understand perspective, depth, and structure

14 l Project: Cube – Part 2

  • Animate the cube and simulate rotation
  • Apply and strengthen geometry skills

15 l Project: Geometry Dash – Part 1
  • Discover the history of arcade-style programs
  • Study dynamic jumping mechanics and timing
  • Start designing your own arcade program

16 l Project: Geometry Dash – Part 2
  • Finalize the arcade application with sound and visuals
  • Test your product and reflect on your creative decisions
Module 3 | NAME

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Module 4 | NAME

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Module 5 | NAME

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